Using CD-ROM technology in the classroom to learn about art and science

The CD-ROM, A Creative Journey renders the universe a tangible miracle to students. The artwork, based on NASA images from outer space, and the audio, based on plasma sounds from our solar system, sends students on a personal journey into space.


LESSON ONE

Have students listen to the artist’s opening statement and click on the ART WORK button. Students will view the 18 images from artist, Victor Raphael’s, "Space Field" series. Initiate student dialogue about the art by asking the questions (as suggested by the Getty in the COMPREHENSIVE ART EDUCATION PROGRAM):

"What do you see?"

"What is this artwork about?"

"How do you know?"

The students will use technology as a vehicle for art exploration. They will see images of planets, stars and galaxies. This awe inspiring and provocative artwork will engage the students in a lively discussion as they describe what they are seeing. Viewing the artwork is the common experience that will allow students to respond to, interpret meaning and make critical judgments, as individuals, in a group context. Students’ descriptions of what they see will range from twisters, rainbows and Cheerios to the moon, earth and stars.


LESSON TWO

Click on the MOVIES button and then:
  • The Background button to see Raphael’s body of work and creative process.
  • The Studio Work button to watch Raphael as he creates his art.

Once the students become familiar with the artwork, brainstorm about how and why an artist makes art or "Why is art important?". The National Endowment for the Arts has described four basic goals in summarizing art’s purposes: Art provides access to the achievements of diverse civilizations.

  • Art fosters creativity.
  • Art teaches effective communication.
  • Art teaches students to make choices based on critical assessment.


LESSON THREE

Click on the STUDIO TOUR button to allow students to take an interactive tour of the artist’s studio and closely examine the tools and materials that the artist uses. While on this studio tour have students search for "hot spots" from the Space Field series. Students can click on these "hot spots" and interact with individual artworks using the virtual reality software QTVR. This interaction enables students to navigate through individual pieces of art and manipulate the images.


LESSON FOUR

Review or teach the concept of the line of symmetry. Click on the SPACE TRAVEL button. Once again the students enter an interactive journey through a unique universe created from Raphael’s images. In this section the line of symmetry is the place that allows you to change images. The student’s visual literacy is put to the test as they search for the line of symmetry while navigating through the artwork.


LESSON FIVE

This talk about art will easily transition into talk about science. Access what the students already know about our solar system and what they want to know. These unanswered questions help you and your students to develop a unit on Space.





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